The Walking Dead: Weird and Wonderful Merchandise

As with any hugely popular TV series, there’s always a big attempt to get its fans to part with their hard earned money by any means necessary. The Walking Dead is no exception. Check out these weird and wonderful items that could be yours if you have more money than sense.

Bland Officially Licensed Socks

Why wouldn’t you want to put some cool images from The Walking Dead on your feet? Imagine the heads of zombies exploding as a bullet impacted on their undead skulls. What about the mixture of fear and anger Michonne has when seeking revenge on The Governor? Or, maybe you’d prefer a picture of Andrew Lincoln portraying Rick Grimes pensively looking out into the distance whilst crouching in the middle of nowhere? No? Oh… Pick them up here.

Shit socks? Yes please.

Shit socks? Yes please.

The Walking Dead Comic-Con Exclusive Zombie Burst Guitar

Yours for just £329 plus shipping, this guitar will make you the envy of all your friends who will sit back and think “I wish I was so rich that I could blow so much money on a terrible-looking guitar and think it was a good idea.”

“This would look great alongside my CSI: Miami saxophone”

Michonne Sword Letter Opener

If you’re asking yourself “Why?”, I say to you “Why not?”. Then I laugh and say “No seriously, why?”

Available for just $89.99.

His success had gone to his head.

His success had gone to his head.

Rick Grimes Resin Deluxe Boxed Statue

Clearly the $350 asking price on the official website didn’t put many people off. It has to be said, this looks spectacular. It’s a lot of money to spend on something like this, but of all of the comic book range of toys and collectibles, this is up there with the best.

A collectible as bad-ass as the man it portrays.

A collectible as bad-ass as the man it portrays.

The Walking Dead Plain Logo T-Shirt

Another stylish piece of merchandise is this, a nice, plain and simple logo t-shirt that really works in the charcoal grey colour. There are plenty of other options with catchphrases and other gimmicks, but if you want something more subtle then this is what you need. It will set you back $19.99.

Simple and stylish clothing for fans of the comic.

Simple and stylish clothing for fans of the comic.

Stern Pinball Machine

Not much to say here, but if you’re sitting in the middle of a Venn Diagram that consists of the categories “Loves The Walking Dead”, “Loves Pinball”, “Has too much money” and “Had no sense” then this is the product for you.

Yours for just $7495. I would if I could.

SUCH A SUPPLE WRIIIIIST!

SUCH A SUPPLE WRIIIIIST!

The Walking Dead Battle Scene Wallet

This may be more within your price range. A mere $20 will get you this stylish wallet inspired by the All Out War story arc of the comic book series. It will be cool to get hold of it now and then when the story kicks in early next year in the television show you can say “It was much better in the comics” as you whip out your cool wallet and pay for a mug of smug.

Both cool and practical.

Both cool and practical.

Check back tomorrow for a review of the first episode of Fear The Walking Dead, the new series that premieres on the BT-exclusive AMC channel.

The Music of the Walking Dead

One of the standout elements of The Walking Dead throughout the every series has been the music. Whether it is incidental orchestral music or one of the eclectic choices of alternative rock, there is ample scope to discover new music by keeping your ears out whilst watching.

Jamie N Commons – “Take Me Home”

Perhaps the most memorable track is the Jamie N Commons song “Lead Me Home”. It played over the end of episode 12 of season 3 – “Clear” – as Michone and Rick drive back to the prison after a failed attempt at taking Morgan back there with them. This is quality blues music and the raspy vocals perfectly fit the scene.

Nine Inch Nails – “Somewhat Damaged”

The perfect song for an angry family mourning the death of a beloved relative whilst deciding whether or not to seek revenge for the death, Nine Inch Nails track “Somewhat Damaged” was a genius choice. It featured at the start of the penultimate episode of season 5 – “Try” – and completely altered the mood of the episode. If you aren’t having a great day, why not try to listen to this on full blast?

Emily Kinney – “Hold On”

Wait, is The Walking Dead actually a musical? For this brief moment, it sort of was. Emily Kinney is a singer in her own right and this brief scene allowed her to showcase her talent. Admittedly, it does feel a little wedged in, a platform to promote her album, but when it sounds this good do we care? It’s a beautiful rendition of an excellent Tom Waits song, which fades out to let the main man perform the end of the song over the end credits.

How to Buy

There are a few official The Walking Dead CDs out there, the best of which is titled The Walking Dead Original Soundtrack Vol. 1. Before you rush off to buy it, however, it’s worth noting there are only eight songs on it. You may consider the second release The Walking Dead Original Soundtrack Vol. 2, but that is even worse with just five songs on it. Or you could try the Global Stage Orchestra doing covers of The Walking Dead songs, though they don’t seem overly accurate. My recommendation is that you seek out the individual artists’ respective releases and see if you like other tracks by them before buying.

Top Moments of The Walking Dead TV Show

Before you start reading, this is obviously going to be full of spoilers. So if you aren’t right up to date with the end of Season 5 then you’re probably better off just going elsewhere. You’ve been warned.

The Walking Dead TV series has been on our screens for five years now and there have been some great moments. The show has generally been exceptional throughout bar a couple of dull moments – including the entire second season – but the length of the show has allowed the writers to really explore the zombie horror genre in a way never before attempted.

This article highlights a handful of the high points so far.

Rick Finds Out (S03E04 – “Killer Within”)

The main goal for Rick throughout the entire series is to protect his family. This is the moment Rick finds out Lori (Sarah Wayne Callies), his wife, has died in childbirth. The group had finally got to the point where they had some level of stability and it was obvious that his hope was that they could remain in the prison and he could start to raise his child in some kind of normality.

Andrew Lincoln’s acting in this scene is absolutely top drawer. The finishing touch comes at the end as he finally breaks down and falls to the floor, amongst the other zombies, representing that his reason for living has died. It was a poignant moment that reminded the viewers they weren’t just watching a zombie action series.

Zombie Merle (S03E15 – “This Sorrowful Life”)

Because it made Daryl cry, which sort of made us cry.

The Death of Hershel (S04E08 – “Too Far Gone”)

The shocking death of a beloved character in any series is always hard to take, but the nature of Hershel’s death was up there with the worst. He had been on a journey from the first time we met him and was the father figure to many of the central characters, not just his actual daughters. The upside of it was that the hatred for The Governor grew even more, making Michonne’s revenge even sweeter.

Rick’s One-Liner (S04E16 – “A”)

Rick (Andrew Lincoln) has been the focal point of the entire the series, as he has grown from small-town policeman to the authoritative sheriff-figure he has become. Along the way, he’s also provided us with some great one-liners. None were finer than the final line of Season 4 when the survivors had found themselves tricked into a corner at Terminus. As the cliffhanger approached and viewers wondered how they were going to wind it up, Rick chirped up with the line “They’re going to feel pretty stupid when they find out… they’re fucking with the wrong people.”

The only shame was that some airings of it changed the profanity to “screwing”, which doesn’t bode well for Negan. Also, this same episode featured an attempted rape of a 12-year-old boy and Rick chewing a man’s throat out. That was fine for TV, by the way.

Season Five Opener (S05E01 – “No Sanctuary”)

We thought the group would be fine after a determined rallying cry from our main man, but twenty minutes into the following season opener we were again watching from behind the cushions as four main character (Rich, Daryl, Glenn and Bob, the latter of which suddenly seemed a bit of a red coat) stared death in the face. That would be death by beheading, by the way. As the executioner made his way along the line, some brilliant acting from our four heroes galvanised the scene to breaking point, only for Carol (Melissa McBride) to save the day. What a way to welcome us back to the world for another 16 episodes.

A cheap way to get into The Walking Dead at your own pace is the Season 1-4 boxset, available on Blu-Ray for a reasonable price now. Of course, this is already out-of-date and will become even more out-of-date as more episodes are released. Another alternative is to get Amazon Prime Video, which is home to the series.

The Walking Dead: Road To Survival (Scopely, 2015)

Robert Kirkman has just taken to the official The Walking Dead Twitter account to reveal a new free-to-play game available from the Apple Store and Google Play Store. Titled Road To Survival, it is a global strategy game that focuses on The Governor period of the story timeline. The visuals are a sort of full-colour beefed-up interpretation of the comic book, but looks of the same universe.

Hear Robert Kirkman talking about it here.

Have you played it yet? Is it any good?

The Walking Dead: The Game – Season One (Telltale Games, 2012)

One way to further your total immersion into the Walking Dead universe is to take on the emotionally-tiring episodic video game series from Telltale Games. Be warned: do not attempt if you have a history of heart conditions.

Whilst most modern games push for bigger and better graphics, more epic explosions, larger guns and loud noises, this take on the interactive adventure genre instead induces panic by forcing the player to make incredibly tough decisions in a snapshot of time without much prior warning.

The action takes place in the events immediately after the outbreak of the apocalypse in the same Atlanta locations as the early parts of the comic and TV series. You take control of convicted murderer Lee Everett, a character we are yet to meet in any other canonical Walking Dead media, as he comes to terms with the loss of his family, whilst trying to keep himself and young girl Clementine alive.

The character Clementine is the masterstroke of the game, giving it an emotional edge seldom seen in video games. The decisions made aren’t on the level of which zombie to kill first to keep us alive, but rather how can Lee earn the trust of Clementine to make sure she sides with him and can be kept safe. In this way, whilst there are always choices to be made, there is a tendency to take the moral high-ground and sensible options to ensure the right impression is made at all times.

Decision, decisions.

Decision, decisions.

This is easier said than done. Often the prompt to make a decision flashes on the screen and a button input must be made immediately. There may be four options displayed but there is always the fifth option available too: doing nothing at all often leads to the worst outcome. Mild panic ensues each time the decision prompt appears – a great way to keep players on edge.

There are some nice touches, with several familiar characters appearing to help Lee and Clementine on their early missions. Hershel, his son Shawn and Glenn appear, though these are the only ones seen in the first game.

The game was released as an episodic series in 2012 in five parts, with the 400 Days DLC released soon after. As a result, each episode is left on a slight cliffhanger, a nice touch that makes it necessary to go back for the next part (much like the comic and television series).

Stylistically, it stands on its own away from the designs of the comics and the TV series. Yet, somehow it inhabits both worlds. This is testament to both the design team and the guidance offered by the fully realised world of the source material.

As an immersive experience, The Walking Dead: The Game – Season One is one of the most accomplished video games this genre has ever seen. If you’ve completed it, you can always check out Season Two and the upcoming Michonne DLC, due in December.

The Walking Dead: The Game – Season One is available to purchase as a Game of the Year Edition, featuring all episodes and DLC, now.

The Walking Dead: The Board Game (Z-Man Games)

The first installment of The Walking Dead week looks at the most original of the Walking Dead board games out there, simply titled The Walking Dead: The Board Game.

The aim of the game is relatively straightforward. You take control of one of the main characters from the early parts of the series: Rick, Glenn, Shane, Tyreese, Andrea or Dale. You have to take your character, along with any number of followers (you start with one) and scout out three locations on the playing board from a possible four: three public locations and one private location. Each location has a list of criteria you need to meet and each character has a special ability to help your team along the way. Achieve this before anyone else on the board and you’re crowned the overall winner.

The game does its best to throw you off. Each time you try to collect resources (petrol, food or ammo) you have to pick up an encounter card. Using the abilities indicated on your party’s individual cards, you may have to try to fend off a zombie attack, trick your rival players into giving you a boost or roll the dice and see if you meet a specific criteria. The results of winning can be hugely varied. Sometimes it simply means you survive, other times you pick up a new follower (probably the most effective way to win).

Each time you move your character you leave behind a zombie token with a mystery number underneath. This is the number of zombies you must kill if you are to pass through that space in future. This doesn’t sound too bad, but if you have a key public location that is being surrounded by players, these tokens rapidly build up. Furthermore, if you are in desperate times you may choose to use one of your ammo resources and fire a machine gun into the zombie battle you are facing. This allows you to roll an extra dice but means there’s a 50% chance you will be fully surrounded by zombies. As you can guess, the more people playing the game, the faster the board fills up with zombie tokens. It makes for an interesting game.

The design of the game is beautiful and ties in perfectly with the style of the comic book. The character design might not appear familiar to those who only watch the TV series, but those who prefer the comic book will be delighted at the great job they’ve done here.

One drawback is the lack of storage inside the box. You’re going to need to buy these small plastic resealable bags. If you don’t you can add five minutes of setting-up time each time you play to overcome the fact all your counters and tokens are now jumbled up.

Another flaw is that the game rules aren’t explicitly clear, meaning the FAQ section of their website is full of answers to questions you’ve probably been asking after as little as one game. This could have been avoided by having a little more clarity in the user guide, a simple task for a relatively simple game.

Overall, this is a fantastic purchase for fans of the series, especially if you have a large group of friends who all love board games.

The Walking Dead: The Board Game is available to purchase now.

The Walking Dead Week at Cinema Etc.

This week sees the start of the new spin-off/prequel/companion series to The Walking Dead. Titled Fear The Walking Dead, it gets its UK premiere on Monday 31st August on the new BT-exclusive channel AMC. At first it may seem like a bit of a cash-in on the main show’s popularity, but I’m not so sure. There have been endless tie-ins to the comic (yes, the TV series is really just a tie-in to the comic) that have been great successes. I’m dedicating this week to revealing the best places to go to get your Walking Dead fix. First up? The Walking Dead board game.

The Walking Dead – Series 05, Episodes 01-03 (Spoiler Alert)

When we left Rick Grimes and Co., they had been forced into a giant shipping container against their will at the hands of a seemingly untrustworthy man called Gareth. I don’t know why they agreed to go in there, but it was a great way to leave us on a cliff-hanger for about six months. If there’s one thing that The Walking Dead does well, it’s cliff-hangers. Oh and gore. Lots and lots of gore.

When we re-join them, things are looking just as bleak. We don’t know exactly how long they’ve been in there, but we’re guessing quite a while. They’re all a bit grumpier and hairier, plus they’ve had enough time to fashion some rudimentary tools to ambush their captors when they next pay them a visit. Unfortunately for them, things don’t quite go as planned and we wind up with four of our main characters – Rick, Bob, Glenn and Daryll – along with four throwaway extras, all lined up and ready to be put to the slaughter. Literally. Yes, we all guessed right, these guys are cannibals and our favourite zombie killers are going to become someone’s dinner. Unless something happens to divert their attention, which it inevitably does.

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As opening sequences to series go, this is probably one of the best I’ve ever seen. Indeed the only one I remember being as good in recent years was the first episode after last year’s mid-season break of The Walking Dead, when we found out what happened to the Governor and the people of Woodbury. Both were equally intense and I was on the edge of my seat hoping no harm came to them. What a way to welcome us back to the series.

As the next couple of episodes pan out, we’re reminded that nobody is safe from harm and can be dropped at any point, and the particulars of this are absolutely horrific (especially for Bob). We’re also treated to some extremely fast pacing, especially considering the bad guys move so slowly. But that’s the critical point, the reason they’ve kept us interested for so long. Over four seasons, they’ve evolved the main threat from being the easy to recognise zombies to the not-so-easy to spot untrustworthy survivors. By now, all of our team are more than capable of fending for themselves and they could just head off to Washington D.C. in their mini bus. But that wouldn’t make for an interesting story. We’re constantly looking around the corner for the next threat, but I can’t remember the last time they were genuinely under threat from zombies.

I wonder how we’d feel if we joined our main survivors now, without prior knowledge of how they got there. I think we’d be far less if we didn’t know that Rick used to be a good person, a sheriff no less, and that his wife died in childbirth, or that she was giving birth to the baby that came as a result of an affair she was having with Rick’s former partner in crime-fighting Shane, or that Rick is now looking after this child. In reality all we’re coming across are other clones of our characters, all of whom probably lived perfectly normal lives before the zombie apocalypse, and who have had to make a series of insanely difficult decisions to survive. The only difference is that we don’t know their back story and we have been on a long journey with Rick Grimes and Co. Yet we cheer along as they murder potentially innocent people without a trial, because that’s what our people need to do to survive. In many ways it brings up questions for the way we live our own lives, making decisions often to maintain the status quo, fearing change and the unknown. I predict over the coming series these questions will keep coming back to us as more groups are encountered, which is pretty hefty work for a series ostensibly about bludgeoning zombies.

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There were a couple of occasions where I thought the show let itself down. Main characters are losing the ability to make rational choices with seemingly the only purpose being that the writers need an interesting plot twist. The biggest example of this was when Glenn and Maggie decided to ditch all their friends and join some people they barely know and go on a road trip to Washington D.C. Clearly the only reason to do this was to keep the viewers interested when they flick to the scenes with this half of the group, but it was completely unbelievable that they would ever make that decision on three levels: Abraham would never push the group into making a stupid or hasty decision that is clearly detrimental to the group as a whole; Rick would never back down so quickly when he risks losing their only means of transport and two critical group members; and Maggie would never leave with the group when the reason to stay is to find out the whereabouts of three of their fellow survivors, of which one is her sister Beth. It is this final point that really is the killer for me. It is a blatant way to twist the plots up and make the season interesting but it’s a shame it had to be via such a blatant loss of integrity to three strong characters.

That said, there are plenty of open ends at the moment (Where is Beth? Do we trust Father Gabriel?) and with a character-driven plot, plenty of blood and gore to keep us shocked and enough deviations from the comic book to keep everyone guessing, I predict I’ll still be on the edge of my seat in five months when this season comes to an end.

The Walking Dead screens in the UK on Monday nights on Fox and Fox HD at 9pm. All three episodes covered in this review are available on demand, with the first one expiring on 9th November 2014.