Video game review – Lego Star Wars: The Force Awakens (TT Fusion, 2016)

TT Games had a surprise hit in 2005 with their video game based on the Star Wars prequel trilogy. It offered fun for all ages, with a blend of humour and in-joke references mixed with gameplay complicated enough to keep grown-ups and youngsters entertained for hours; the perfect gaming experience for parents playing through with their children. This was quickly followed by another based on the original trilogy, which was met with even more success. Then came an Indiana Jones version along with Batman in 2008. Then Harry Potter, Pirates of the Caribbean,, Lord of the Rings, more Star Wars, more Batman, Marvel, Jurassic World… The list goes on. It has to be admitted that the games have gone down in quality since that original triumph, but never has the result been as poorly executed as The Force Awakens.

The problem isn’t just that it’s trying to make too much of a small amount of source material, nor the lack of humour in the script (they chose to use dialogue from the film, a departure from the norm).

BB-8!

No, the biggest crime here is the terrible glitches that blight the entire game. These can derail you at any point, but tended to occur late in the levels with something simply not working, usually meaning the entire level needs to be replayed. One example is on level eight, “Starkiller Base”, which requires Chewbacca to throw an explosive to open a particular set of doors. The only problem was that the bomb couldn’t be thrown, nothing could help the situation and 30 minutes of gameplay had to be redone to progress. Similarly, on the level titled The Finale, there was a glitch whereby Finn snapped to shooting mode too early and couldn’t complete essential actions to progress the main battle between Rey and Kylo Ren. Again, 30 minutes of gameplay wasted.

Elsewhere, there were simple audio glitches with music getting looped or the whole game falling silent. All this contributed to a feeling that any time a puzzle wasn’t easy to figure out (in hindsight one of the best parts of the game) there was an assumption that the game had glitched and a restart was needed.

The fault of this, presumably, lies squarely with the testing team at TT Fusion. Remarkably, the list of individuals involved with the testing, according to the end credits, was huge. This game should never have been signed off from QA testing, but even worse is the fact that no patches have been released to fix these issues despite the number of people complaining across the internet. Just search “Lego Force Awakens glitches” to see how many people are suffering.

Furthermore, having been fairly diligent with retrieving the collectibles in each level, I was met with a score of 27.1% on completion of the main story. This serves to underline the mis-balanced nature of the meaty content of the game and a ridiculous list of collectibles that are clearly there to falsely inflate the amount of gameplay on offer.

The sad thing is that there is a good game here, buried underneath all the complaints and issues. Perhaps TT Games should stop spreading themselves so thinly, because there is no chance that I will be picking any more Lego games in the future unless I know they are glitch-free.

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