A personal history of football gaming
In 2003, I was in the middle of a hiatus from video games. Having grown up with the thrill of the NES, graduated to the vastly improved SNES and then enjoyed the comparatively mind-blowing PlayStation, by the time the PS2 arrived I’d lost interest. I got my first serious girlfriend in 2001 and with school exams also requiring my attention, I simply didn’t have time to commit to video games.
One of my go-to games throughout my initial gaming tenure was the ever-popular FIFA series. I had the first ever instalment. Titled simply FIFA International Soccer and featuring David Platt on the cover, the isometric visuals seemed like a massive improvement on Sensible Soccer, which I’d invested a dizzying amount of hours into. I didn’t know the word “isometric”, but what I saw was a 3D game of football on my screen for the first time.
The game grew with the consoles and no football pretender got anywhere near the brilliance of the one or two releases every year.
Such was my addiction that I even had a cheat printed for FIFA 2000 in gaming magazine CVG. I never did receive my £5 for that.
So, when I visited my brother at university in early 2004 and he and his housemates were playing a football game called Pro Evo, I was initially dismissive. It didn’t have any of the real team names or play names. It looked different. The controls were back-to-front. It was highly unlikely that in the two years since I’d given up video games that FIFA had been knocked off its crown.
But then I played it.
Instantly I realised why so much praise was being heaped on it. It felt so much more like a real game of football. It was also a lot more fun. It was more balanced. There didn’t seem to be as many cheap ways to score.
I was immediately jealous that I didn’t have access to the game, though I didn’t rectify the issue for another three years when I acquired an Xbox 360 and a copy of Pro Evolution Soccer 6.
I’ve since dallied with both sides of the fence, keeping up with the various merits and failings of both series. Sometimes FIFA has edged ahead, but despite the constants that it will always have – primarily the licences and more players for online modes – the PES series has invariably been much more playable.
Pro Evolution Soccer 2018
So now we’re in 2017 and I’ve picked up a copy of the latest game in the PES series: Pro Evolution Soccer 2018. It’s the first time I’ve picked up a copy of a sports simulator on release weekend for as long as I can remember, so is has been interesting joining in the online buzz.
The FIFA and PES series have converged on a version of events that has landed with an extremely similar setup. There’s an exhibition mode, a training mode, a league mode and a cup mode. There’s also a mode, here called Become A Legend, which involves taking over the career of a single player. There’s myClub mode, which allows you to spend points earned in every game mode on random players to create a team you can take online.
Finally, there’s the ever-popular Master League, a challenge for even the best PES player and a mainstay of the game for well over a decade. In this mode you take over a team of generic and very average players in a lower league and try to progress up the leagues and impress the owner of your club to the point that he will invest in better players for you to challenge for the top trophies.
Every mode has an equivalent in FIFA and neither are particularly better or worse than each other, so comparing the two on game mode alone won’t help anyone.
Where PES wipes the floor is with the gameplay. It has done for years and, having played the demo version of the latest FIFA, continues to do so this year.
Players are responsive and the simple controls allow basic skills to be executed immediately. Trapping the ball and close control when receiving the ball are amongst the simplest skills to master. Guesswork punts up the pitch rarely come off, reflecting real life. Calculated build up and through balls to strikers you know will outpace the defenders will often pay dividends. Try the same attack three times in a row and the defenders will learn from your efforts.
Winning in online modes is obviously never easy, but doing so feels like a huge victory and will be a crowning achievement of your abilities in the game.
There have been a handful of drawbacks I’ve noticed. Online mode has been blighted with either lack of players or poor connectivity, the latter being the first example of poor connection in any game I’ve noticed in well over a year. It’s frustrating to lose a match because of connectivity when it irreparably affects your ongoing ranking.
Player switching can be frustrating. It appears that it will never switch to a player behind the opposition, even if they’re a couple of steps away. That has been the biggest cause of conceded goals for me as I’m forced to bring a well-placed defender out of position to combat an advancing attacker, often then to have the ball played in behind me. That and the fact that the computer almost never concedes a foul will be rectified in an upcoming patch from Konami.
The final downside I’ve found is the inclusion of a handful of Legends in the game. This is great, but every copy of the game comes with Usain Bolt as a player in the myClub mode. When FIFA fans get Ronaldo but PES fans get someone who has never played professional football in his life, it does feel a little on the embarrassing side.
But that’s no problem for the wider game. When the gameplay and intelligent AI is this good, i can forgive the lack of real players. There’s always the extensive editing mode to rectify that anyway.
With an upcoming release of further game modes, including a career-spanning David Beckham career mode, this is a game that still has months of playability left in it and one I won’t be putting down for a long time.