South Park: The Stick Of Truth (Obsidian, 2014)

After a good number of games based on the South Park franchise – some good and some pretty terrible – finally the quintessential tie-in has arrived. The reason? We finally feel like we’re living in the middle of an episode.

The plot line revolves around alien anal probing, the aborted foetus of a Kardashian, an ooze that turns people into zombie nazis, Cartman being an asshole and underpants gnomes. Fairly standard stuff for an RPG really. You play as the new kid in town -invariably referred to as Douchebag throughout – and join Cartman, Kenny and Butters in their quest to find and protect the Stick of Truth.

The plot-lines are full of comedy gold, which is bound to keep South Park fans happy whilst entertaining newcomers. The mechanics of battle, as RPGs go, is fairly basic. You have a choice of weapons to fit into two slots, plus a few summons and magic choices too. The enemies aren’t complex enough to worry you too much and you can usually put reducers on tougher enemies pre-battle to ensure you win. It wouldn’t trouble the complexities of, say, the Final Fantasy series.

I have to say I found certain parts really frustrating. I stupidly checked out the achievement list before I started, and this alone ruined my fun in my first play through. I had in my mind there were a number of missable tasks to complete for 100%, including collection of the Chinpokomon and making friends with all of South Park (for the hilariously-titled “More Popular Than John Lennon” achievement), which were tied together. Unfortunately, the checkpoint system used when saving means that you’re often taken back a couple of screens when you reload and I missed one collectible even though I knew I’d already collected it, but unbeknown to me it didn’t register when I reloaded. All this means I have to do a complete second play-through to finish the game. Why oh why do games do this? The worst case was Tomb Raider’s Chatterbox achievement. I’ll have to make a conscious decision to not think about achievements in future, but I guess it’s my OCD kicking in.

Another frustration will only be relevant to those playing in Europe. PEGI saw it fit to censor a handful of segments due to them being in bad taste. How you can decide that anally probing a cast member on an alien spaceship is off-limits, whilst happily allowing a battle against a Kardashian’s reanimated aborted foetus is beyond me. Sort it out!

The game has some amazing side quests, involving all your South Park favourites. Jimbo and Ned, Mr Hankey, Al Gore and Manbearpig, Crab People, Mr Slave and Randy all feature in the bonus material that will keep you entertained beyond the main plot of the game.

Small annoyances aside, I really recommend this to anyone with an interest in comical video games or indeed South Park itself. That this game almost never saw the light of day is a travesty and it’s wonderful we get to enjoy it now. It’s probably not very challenging to experienced gamers, but there’s plenty to enjoy if you want to commit some time to it. At the newly reduced price it’s a complete steal.

Kuroneko (藪の中の黒猫, Yabu no Naka no Kuroneko, 1968, Kaneto Shindo).

I’ve made no attempt previously to hide my love for the Masters of Cinema series, which have been responsible for some of the most glorious transfers of classic cinema I’ve ever seen in home media. You’re not just getting a bit of quick entertainment, but an object to cherish and, in many ways, a work of art in itself.

No corner is cut. Ever. The picture and audio quality is immaculate, facilitating a near-cinema experience should your set up allow. There is almost always a chunky booklet to accompany the disc, and the bonus features on the disc always try to go beyond just a couple of short interviews and a trailer. Even the menu looks rich and well-thought-out.

Kuroneko is no different.

It’s a supernatural horror film, much in the same vain as previous Shindo film Onibaba. It tells the story of the spirits of a mother and her daughter-in-law who had been the victims of a horrific attack at the hands of a group of samurai. They seek revenge having apparently made a pact with the devil, though the ramifications of this only become apparent later on in the film.

The rich chiaroscuro achieved by Shindo and cinematographer Kiyomi Kuroda are beautifully displayed here. Much of the film is spent in the depths of a forest as dark as the story being told. The atmosphere and tension is palpable; it really is edge of your seat stuff at times. There are several disturbing and violent scenes in there, but the harsh reality is not left to the viewer’s imagination.

Kuroneko was a film I sought out after seeing Onibaba, which was also released through the Masters of Cinema label. Similar in style and themes, both pack a lot of punches and are worth checking out. Shindo really was a master of cinema and here in the UK we’re lucky to have such a caring label willing to give the attention his films deserve, even if it is just a handful.